Publishing: Balzer & Bray, New York, 2013
Description: Two cats trick an overly-prideful cheetah by allowing him to “win” all of the small races that each have prizes to slow him down, such as block shoes and a crown that falls over his eyes. When they run the big race, the two little cats come in first. But when they see the disappointment on Cheetah’s face, they tell him he won anyway and give him their medals.
Programming: This is a great book to teach younger students about taking turns and everyone having special talents. It also shows that sometimes friendship is about making the other person feel good about themselves. Students might each make medals and exchange them with a friend-as long as each person gets one.
Publishing: Little, Brown & Company, New York, 2007
Description: A chick explores the wonders of his new socks, showing off all of the things they can do, or that he thinks they can help him do.
Programming: Because this chick is excited about a new item, students might discuss how they feel when they get something new, especially things they wear. Other than that I’m out for ideas for curriculum connections.
Publishing: Disney (Hyperion), New York, 2011
Description: Dinosaur walks along convincing everyone he meets to roar instead of make their own noises. This is considered “winning.” However, when he goes to the library he must use his “inside roar” and be quiet during story time. In the end it is decided that “The library wins! Okay, they both win.” The pages of this book are colorful, with black outline drawings. The text is minimal, creating (for me) the effect of it being too much effect with too little substance.
Programming: This would be good for the beginning of the year when discussing library procedures with students and the reasons that rules are in place. Students might be able to draft their own rules for the library.